Pop Pop Balloon Shot
Pop passing balloons with two targets.

How to play
- Wait for a balloon centre to enter either target.
- Press that side’s shot button and aim for the centre.
- Let bombs pass. Build a 10-combo for gold.
Press A/D, arrows or either shot button.
Scoring and rules
60 seconds, two targets: passing the first target is not a miss. Distance between balloon and target centres sets ×1, ×2 or ×3. Ordinary balloons: 10–50 points. Every 10-combo earns a gold balloon worth 100–500 base points. Empty shots break the combo; bombs cost −50 (minimum score 0). Missing a balloon does not end play. Success makes the next wave smaller and faster; failure eases the next wave. Existing waves stay fixed. Only a run without empty shots, missed balloons or bomb hits until the last 5 seconds unlocks one legend balloon. You cannot recover legend eligibility after failure in that run. The legend keeps its hit circle and awards 1000, 2000 or 3000 points; the highest ×3 centre is just 3px.
Text shows hit multipliers, empty shots, bomb dodges and time. Leaving the tab pauses play; resume explicitly.
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