School's Out Dash

Left, right! Race home when the bell rings.

Student with a backpack

How to play

  1. After a 3-second countdown, start with your left foot at the bell. Press early and the teacher asks you to wait.
  2. Alternate left and right once per beat. Perfect within ±40ms accelerates, good within ±90ms maintains speed, and misses slow you down. Speed is 6–12m/s.
  3. Watch the 1.5-second obstacle preview and jump! Feet rest in the air. A fall pauses movement for 0.60 seconds and restores initial speed.

Fixed 360m course · reach home within 90 seconds. Time starts at the bell; DNF is not saved. Race only your fastest compatible ghost from this browser. Weekly rankings reset Monday KST; your device best remains. Leaving the tab pauses play; resume explicitly. Share this time and the introduction link.

A/← left · Space/↑ jump · D/→ right. Left footprints use the top lane, right the bottom. Press at the line; after five alternating foot beats, jump over one obstacle. Foot beats restart after landing. P/Escape pauses.

Time and rules

A 3-second countdown, then a fixed 360m course. Each footprint approaches for 1.32 seconds initially, down to 0.55 seconds at top speed, with a 0.90-second rest shrinking to 0.17 seconds between footprints. Perfect beats accelerate, good beats maintain speed, misses slow you down. Five foot beats, then one obstacle. Foot cues and scoring pause until the obstacle is resolved. Jump over it! A fall restores initial speed. Record time from the bell to home. Unfinished at 90 seconds: no record.

Text shows perfect, good, miss and your finish time. Leaving the tab pauses play; resume explicitly.

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School's Out Dash · Yellowbox