Swing Long Jump
Build power at the bottom centre, then jump far.

How to play
- Push at the bottom centre, whichever direction you travel.
- As height and rotation grow, push once at the same point.
- After the 3-second countdown, aim for 45° and a distance record.
Space, ↑ or one large button chooses timing and launch angle.
Scoring and rules
Pump for 20 seconds at one bottom centre point, regardless of direction. Power uses 0.5% steps. At 40% the swing rises higher; a successful push past 70% to 72% or more starts full turns. During rotation, push once per full turn at the same bottom centre. Mistakes reduce power, but you can try again. A 3-second countdown leads to 4 seconds to choose an angle. 45° goes furthest; distance is recorded in m. Angle practice uses 70% power and saves no device best or weekly record.
Text shows power, angle, distance and PERFECT / GOOD / MISS. Leaving the tab pauses play; resume explicitly.
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